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lighting

A personal project where I reimagined the mobile game Neko Atsume in 3D. All aspects done by me using Autodesk Maya, Substance Painter, and Photoshop. Design from Neko Atsume.

All aspects done by me with Autodesk Maya, Substance Painter, and Photoshop (except poster design by Steve Thomas).

All aspects by me; using Autodesk Maya, Photoshop, Substance Painter, and Nuke.

All aspects done by me using Autodesk Maya and Substance Painter.

All aspects done by me using Autodesk Maya and Substance Painter.

All aspects done by me using Autodesk Maya and Substance Painter.

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